Timeline
Selected works, software releases, research, and public engagements.
2026
Created Synthetic Bloom, a real-time audiovisual work exploring growth and reorganization, and The Reach of Here, an autonomous audiovisual installation concerned with local perception, sound fragments and changing relations.
2025
Developed Fragment as a real-time generative audiovisual work in Max/MSP/Jitter, while continuing a parallel practice in independent music software.
2024
Extended sound-design and performance experiments into independently distributed synthesizer instruments for iPhone and iPad.
- Software releasesLH Grey · LH Resistor (initial release listed as 31 December 2024).
2023
Continued work on data-driven and virtual-exhibition projects, including Water Knot and The Vintage Drawings, alongside independent software and audiovisual practice.
- Public lectureInvited to present “Electronic Music and the Development of Music Technology” for the GAS audio lecture series. Source ↗
2022
Developed The CONV, investigating sound-driven forms, real-time image systems and interactive composition.
- PresentationThe CONV was presented at the Accessible Music workshop, Tsinghua University Future Laboratory.
- Public forumParticipated as a new media artist in the Beijing forum of the Original Music Festival, documented by the Beijing Contemporary Art Foundation. Source ↗
- MediaProfile interview in Music Weekly, “Designing an Instrument for Each Work.” Source ↗
- ResearchLed the 3D Music research project at the Central Conservatory of Music, exploring spatial-audio trajectories and auditory perception.
2021
Worked with music-interaction systems and music-technology research, including the World Summit on Music Intelligence.
- ConferenceCredited for music interaction design and included in the proposal-presentation team.
2020
Began research and technical work at the Central Conservatory of Music, Department of Music Artificial Intelligence and Music Information Technology (2020–2023).
- Professional experienceResearch Assistant, working with AI music and music technology.
2019
Released AI Style, an independent iOS application using neural-network image style transfer, and continued exploring the relationship between new technologies and visual-art practice.
- App StoreAI Style.
2018
Explored neural-network music generation, experimental machine learning and real-time 3D environments. Released LH Metronome, combining an everyday music-practice tool with a spatial interface.
- SoftwareApp Store developer catalogue.
2017
Continued work with game engines and real-time visual environments. Developed the VST project MachineEQ and began exploring how machine learning might inform future audiovisual practice.
2015
Continued developing XII as an audiovisual application integrating generative music and graphics. Also composed Pisces for instruments.
2014
Expanded a practice in independent iOS software with XII, an application combining twelve-tone algorithmic composition and real-time 3D visualization, alongside pitch and synthesis tools.
- App StoreXII · LH Tuner · LH Grain Pad.
2013
Began releasing independently developed music and performance software through the App Store, extending interactive systems beyond individual performances.
- Software releasesLH Rubbing, LH Grain and LH XYZ.
2012
Completed a bachelor’s degree in electronic music at the China Conservatory of Music. Developed Light Object, a real-time audiovisual stage work bringing together performance, generated graphics, sound and lighting.
- Professional experienceWorked as Orchestra Assistant with the Department of Music Technology, China Conservatory of Music (2012–2014).
2011
Developed City Beijing and Memory of Orchestra, combining environmental sensing, motion, computer music and stage performance. Both were associated with the Beijing International Electronic Music Festival.
2010
Presented eLive and i Touch the Moon at the Beijing International Electronic Music Festival, establishing an ongoing practice with real-time electronic music and interactive performance systems.
2009
Joined the Classroom 513 electronic ensemble, developing experience in experimental electroacoustic performance, programming and collaborative music making.
2008
Began studying electronic and electroacoustic music composition at the China Conservatory of Music, working with Max/MSP/Jitter, Csound and sound synthesis.
2007
Composed and produced music across rock, folk, metal, punk and synthesizer-based styles, exploring a range of digital audio workstations and studio production tools.
2006
Began learning C programming and working with Linux systems.
2003
Studied piano, composition, harmony and computer-music techniques, and began composing instrumental and vocal music.
2000
Began playing guitar, recording demos and sharing early music.
1986
Born in China.