Timeline

Selected works, software releases, research, and public engagements.

2026

Created Synthetic Bloom, a real-time audiovisual work exploring growth and reorganization, and The Reach of Here, an autonomous audiovisual installation concerned with local perception, sound fragments and changing relations.

2025

Developed Fragment as a real-time generative audiovisual work in Max/MSP/Jitter, while continuing a parallel practice in independent music software.

  • SoftwareReleased PulseLoom, a standalone OSC sequencing and automation tool. Source ↗
  • InstrumentContinued development of LH Resistor, following its initial App Store release at the end of 2024. Source ↗

2024

Extended sound-design and performance experiments into independently distributed synthesizer instruments for iPhone and iPad.

2023

Continued work on data-driven and virtual-exhibition projects, including Water Knot and The Vintage Drawings, alongside independent software and audiovisual practice.

  • Public lectureInvited to present “Electronic Music and the Development of Music Technology” for the GAS audio lecture series. Source ↗

2022

Developed The CONV, investigating sound-driven forms, real-time image systems and interactive composition.

  • PresentationThe CONV was presented at the Accessible Music workshop, Tsinghua University Future Laboratory.
  • Public forumParticipated as a new media artist in the Beijing forum of the Original Music Festival, documented by the Beijing Contemporary Art Foundation. Source ↗
  • MediaProfile interview in Music Weekly, “Designing an Instrument for Each Work.” Source ↗
  • ResearchLed the 3D Music research project at the Central Conservatory of Music, exploring spatial-audio trajectories and auditory perception.

2021

Worked with music-interaction systems and music-technology research, including the World Summit on Music Intelligence.

  • ConferenceCredited for music interaction design and included in the proposal-presentation team.

2020

Began research and technical work at the Central Conservatory of Music, Department of Music Artificial Intelligence and Music Information Technology (2020–2023).

  • Professional experienceResearch Assistant, working with AI music and music technology.

2019

Released AI Style, an independent iOS application using neural-network image style transfer, and continued exploring the relationship between new technologies and visual-art practice.

2018

Explored neural-network music generation, experimental machine learning and real-time 3D environments. Released LH Metronome, combining an everyday music-practice tool with a spatial interface.

2017

Continued work with game engines and real-time visual environments. Developed the VST project MachineEQ and began exploring how machine learning might inform future audiovisual practice.

2015

Continued developing XII as an audiovisual application integrating generative music and graphics. Also composed Pisces for instruments.

2014

Expanded a practice in independent iOS software with XII, an application combining twelve-tone algorithmic composition and real-time 3D visualization, alongside pitch and synthesis tools.

2013

Began releasing independently developed music and performance software through the App Store, extending interactive systems beyond individual performances.

2012

Completed a bachelor’s degree in electronic music at the China Conservatory of Music. Developed Light Object, a real-time audiovisual stage work bringing together performance, generated graphics, sound and lighting.

  • Professional experienceWorked as Orchestra Assistant with the Department of Music Technology, China Conservatory of Music (2012–2014).

2011

Developed City Beijing and Memory of Orchestra, combining environmental sensing, motion, computer music and stage performance. Both were associated with the Beijing International Electronic Music Festival.

2010

Presented eLive and i Touch the Moon at the Beijing International Electronic Music Festival, establishing an ongoing practice with real-time electronic music and interactive performance systems.

2009

Joined the Classroom 513 electronic ensemble, developing experience in experimental electroacoustic performance, programming and collaborative music making.

2008

Began studying electronic and electroacoustic music composition at the China Conservatory of Music, working with Max/MSP/Jitter, Csound and sound synthesis.

2007

Composed and produced music across rock, folk, metal, punk and synthesizer-based styles, exploring a range of digital audio workstations and studio production tools.

2006

Began learning C programming and working with Linux systems.

2003

Studied piano, composition, harmony and computer-music techniques, and began composing instrumental and vocal music.

2000

Began playing guitar, recording demos and sharing early music.

1986

Born in China.